Due to the way the Health bar is handled, there is definitely some rounding involved in the rendering. This is while they are active in the case of roaming supers, and while being cast in the case of supers like Nova Bomb and Blade Barrage. That document also includesSustained DPS in case you want to get into the nitty-gritty. In raids and dungeons DPS (Damage Per Second) is a facet that loadouts are based around. Stack Exchange network consists of 181 Q&A communities including Stack Overflow, the largest, most trusted online community for developers to learn, share their knowledge, and build their careers. The damage is made up with the utility of debuffing the target making them take 30% more damage from you and teammates. What your teammates are using is another consideration. MIDA Multi-Tool), Scout Rifle 3; 37 RoF; 48 Impact - 30.5 AM (eg. It has a slow fire rate and generous aim assist allowing for easy damage. Interpreting non-statistically significant results: Do we have "no evidence" or "insufficient evidence" to reject the null? Seems to be broken for me? We will keep things simple and focus on the base DPS values of every weapon archetype in the game, therefore excluding Damage perks. Learn more about Stack Overflow the company, and our products. View, compare your weapon recommended rolls and stats! The entire damage equation in full detail for a weapon with 300 or less attack is: Damage per bullet = Weapon Modifier x (Attack rating - Rarity modifier) x Shot Modifier x [Perk modifiers], And for a weapon with 300 or more attack it's: Damage per bullet = Weapon Modifier x ((300 - Rarity modifier) x 1.07log1.05025(Attack rating/300)) x Shot Modifier x [Perk modifiers], Example calculation: A 365 Attack Fatebringer getting a critical hit against a Fallen Dreg: (2.2810) x ((300 - 80) x 1.07log1.05025(365/300) x (3) x (1) = 1973.356 = 1973 damage. There's also an insanely large number of Fusion Rifle archetypes so I can't be bothered finding the Weapon Modifiers of those. UseBoss Resistto decrease damage from them. Lunafaction Boots is a recommended Exotic Armor Piece with this super. This mod gets a shoutout for those using Reeds Regret and spawns stasis wells for the use of our next mod, Font of Might. - CastleContent. Basically, in PvP, ignore the attack stat completely, unless you're in a mode that has level advantage enabled. Most of the calculations are from the Massive Breakdown spreadsheet by Mercules904, include my own formulas and calculations adapted to work with my sheet. These values are just for comparing sniper to sniper, pulse rifle to pulse rifle, etc). Palmyra-B is the easiest weapon to acquire this roll on due to it being a craftable weapon. Damage output will be divided by 1.07 per level where damage begins being reduced. Many other things come into play. are we supposed to calculate the dps on weapons MIDA Multi-Tool), Scout Rifle 3; 37 RoF; 48 Impact - 1.3485 WM (eg. There are a few things to consider when selecting your loadout with the main goal of DPS. It only takes a minute to sign up. Required fields are marked *. Note that in Destiny, there are the four primary weapon classes (AR, PR, SR, HC) and each of these weapon classes have three or four weapon archetypes represented by a unique RoF and Impact (AR 1-3, PR 1-4, SR 1-4, HC 1-3). Why does Acts not mention the deaths of Peter and Paul? Clearing weaker enemies faster than you could with a primary ammo weapon. Minor/Major/Boss Resist These mods have a decreasing curve based on the number of each mod to a max of 30%. No quit save on freelancer mode? I went down a rabbit hole and was wondering what my theoretical damage could be if I pulled off Divinity, WoL, Focusing Lens, Sundering Glare, Wormgod x5, Roaring Flames x3, and One-Two Punch along with the strike modifiers (all of which I believe stack). This website uses cookies to improve your experience while you navigate through the website. Best in slot finder, damage calculator, recommended rolls and What does "up to" mean in "is first up to launch"? Is there a formula or way to tell how much damage I can actually expect to be dealing with this gun when it has that attack? But opting out of some of these cookies may have an effect on your browsing experience. Most of the credit for the mathematical finding of the equation goes to well, me, I suppose. Shadowshot Moebius Quiver and Vortex Grenade with Echo of Undermining, Izanagis Burden, and energy slot weapon, rocket launcher with auto-loading holster and explosive light, and charged with light mod. This value was then used to determine what the Base damage resistance was for some of these supers. This can be supplemented by Actium War Rig on titans to reload the weapon while it is used, or a hunter Marksmans Dodge to reload the weapon, skipping the long reload animation. (download it if you want to use it). Calculate your estimated bullet damage, burst damage and DPS. Destiny 2 Void classes use debuff abilities as they can help keep the debuff going if the Divinity user needs to reload, shoots a rocket, or dies. For each exotic that offers a damage resistance or reduces incoming damage perk, the following information applies: Most other cases, exotics, and other resistance attributes are in the Google sheet. So far my data points to this being the right explanation: Impact is a measure of how much to scale the Attack of the weapon by, to determine a per-bullet damage. For most content, primaries do the add clear job perfectly well, so this is most useful in high-difficulty PvE. Newly added Adagio calculator! For PvE, just try out weapons. Some Damage Resistance, such as Warlock Nova Bomb, Titan Thundercrash, and Hunter Blade Barrage occur over such a brief period in time that resistance was difficult to test. I went a little crazy today when I was having fun with the daily strike rotation of solar singe and brawler, mixing it with Wormgod and the hammer throw melee for the Titan. You need to enable JavaScript in order to use this calculator. Edit: So apparently I forgot to factor Range into the damage formula. Bear in mind this number is done with luna/rally/fieldprep reload buffs. there are more details in the spreadsheet. So, now the entire damage equation has been established. For the sake of clarity, TTKs in Destiny 2 are calculated per archetype and not per weapon. For example, all adaptive hand cannons deal the same damage per bullet at the same rate of fire and therefore have the same time-to-kill. They are differentiated by aesthetics, stats, and perks. Improving the copy in the close modal and post notices - 2023 edition, New blog post from our CEO Prashanth: Community is the future of AI, Screenshot of the Week #89 [Submissions Closed, Vote Now!]. For the sake of simplicity and inclusion lets assume your team contains 1 of each class. This super is recommended for any player outside of Well of Radiance using warlocks. I am happy to believe that rate of Fire influences damage since a constant DPS for a given damage rating would make sense which would mean that a faster rate of fire would be less damage per shot. For example: If you are attacked by a Taken Echo Knight and you have Taken Barrier 20%, Hive Barrier 20%, and 2x Concussive Dampener 27.75%: (1-20%) * (1-20%) * (1-27.75%) =46.24%incoming Damage, or effectively53.76%total resistance. What determines whether Destiny enemies are vulnerable or resistant to a particular damage type? Destiny 2 Something else of importance is enemy levels. Parabolic, suborbital and ballistic trajectories all follow elliptic paths. If this is the case the other players will be incentivized to use rocket launchers. Heres the new ranking order: 9. Times-to-kills are listed with optimal damage (maximum damage at close range) and damage falloff will dramatically affect the listed numbers (SMGs and sidearms in particular). Red Death), Pulse Rifle 4; 59 RoF; 30 Impact - 38.5 AM (eg. Was curious how a crafted weapon at level 20 would stack up. Atheon's Epilogue), Auto Rifle 2; 88 RoF; 8 Impact - 39.5 AM (eg. The Messenger (Adept)), Scout Rifle 1; 52 RoF; 35 Impact - 0.9450 WM (eg. I am firm in this belief because it is the only explanation I can come up with for the differences you note between a hand cannon and an auto rifle. This data was then transferred to Excel where it was translated into individual tests and percentages were calculated from the pixel measurement differences. The higher the impact, the more damage you deal each time a bullet connects. Impact stat is how much damage you deal per shot. However, this decreases in effectiveness faster than other mods. I was just going off the information in the official guide. So these are useless for any sort of equations, and instead what is actually important in a damage calculation is the weapon's class and archetype. Damage Calculator? : r/DestinyTheGame - Reddit These cookies will be stored in your browser only with your consent. If I'm updating the sheet I'll mention it on this tab. Times-to-kills are listed with optimal damage (maximum damage at close range) and damage falloff will dramatically affect the listed numbers (SMGs and sidearms in particular). Destiny 2 Power Weapons: What is the Meta? Keep in mind that the top Power weapons are not only defined by their raw DPS or Total Damage. Many other things come into play. Please read the sidebar rules and be sure to search for your question before posting. This might be correct, but I'd like to see hard numbers/formula or some sort of proof confirming it to mark the answer as correct let alone award bounty. Required fields are marked *. Contest mode activities such as Grand Master Nightfalls, are not affected by this. This follows the trend of a compounded 7% increase in damage per level where there are four levels; 1.07x1.07x1.07x1.07 = 1.311. For the sake of clarity, DPS in Destiny 2 is calculated per archetype and not per weapon (excluding some Exotics). For example, all adaptive Sniper Rifles deal the same damage per bullet at the same rate of fire and therefore do the same DPS. Edit: Added in the Special Weapon AMs. Almost all tests were run with at least 2 sources of damage, and over multiple damage cycles. Auto-Loading Holster circumvents reload and the other potential perks increase damage. Neither Golden Gun super seems to have any Damage Resistance provided. For Example, the overshield from Saint-14s helm with Bubble is a different amount then the overshield from the defensive strike melee ability. The tab is fully filterable to compare multiple weapons, e.g. This includes the subtopics of Weapon modifier, Attack modifier, Shot modifier, and Perk modifier. Does the boss and surrounding enemies deal a lot of damage? The damage is made up with the utility of debuffing the target making them take 30% more damage from you and teammates. Most of the calculations are from the Massive Breakdown spreadsheet by Mercules904, include my own formulas and calculations adapted to work with my sheet. This accounts for the body shot multiplier (1x damage), explosive rounds on body shot (50% bonus damage), crit shot multiplier against regular Mob enemies (2.5x AR, 3x PR/SR/HC), crit shot multiplier against the uncommon Major enemies (1.25x AR/HC, 1.5x PR, 1.35x SR), whether you're crit shooting a Cabal/Goblin/Hobgoblin who have lower crit multipliers (idk the numbers), or whether you're crit shooting a player in PvP (1.25x AR, 1.5x PR/SR/HC). Is there a generic term for these trajectories? When using multiple weapons and/or bait and switch reload canceling is performed by weapon swapping and the occasional ability use. For calculating damage, there are four things to take into consideration. However, in general, we feel like theres a bit of an imbalance between aggressive play and defensive tactics., Hi everyone - my calculator has been updated to patch 1.0.8.1 and is available here. @ZeroStack Impact stat has nothing to do with damage as far as I know. Ember of Char: Solar ignitions apply scorch to targets. Cheers, thunderlord and heir apparent thumbnails are switched. Enemy Barrier mods provide a 20% damage resistance AFTER having received damage from those sources. For example, if your warlock uses Well of Radiance and is using Radiant Light, they will give your first shot with your weapon a damage bonus. The WM ranges between 0.2605 at Auto Rifle 1 and 2.5225 at Hand Cannon 3, and so a Timur's Lash will do roughly ten times as much damage as an Atheon's Epilogue per bullet if all the other damage affecting factors are the same. Destiny 2 Damage Buffs/Debuffs + Stacking Graphic - Court, Massive Breakdown's Destiny 2 Weapon Stats Spreadsheet, Massive Breakdown of Reload Spreadsheet - VanHolden, Destiny 2 Weapon Stability Spreadsheet - VanHolden, Just Another Team's Recommended Rolls - Beenlab, MyNameIsAlph, & Azared, Exhaustive Breakdown of Every Outgoing Damage Scaling Mechanic - Mossy, Destiny 2 Incoming Damage Scaling - Scourge, Destiny In Depth - Range Calculator - Mmonx, ABowlOfLoki's FABULOUS Twab and hotfix search tool - ABowlOfLoki, How much RESILIENCE do you really need in PVP? The takeaway from this is that you should infuse your weapons as high as possible up to the power level cap of the activity minus your artifact level. Another thing to consider is debuff stacking with teammates. Thundercrash, Crest of the Fallen Star, Witherhoard, any SMG, Linear Fusion Rifle with Bait and Switch, and charged with light mod. The Crafting feature lets the user select weapon type, archetype, element and perks to compare different rolls of legendary guns. Say you are using Izanagis Burden, the weapon depends on 1 very strong shot which will get 20% bonus damage from this mod and a 25% bonus damage buff while you are in the Well of Radiance. Updated as of Season of the Seraph (S19). The specific weapons can be swapped across classes, but it is recommended the Titan to use Witherhoard as the tick damage can occur when in super. Your email address will not be published. That was a bad bug Thanks a lot for letting me know, that bug would have stayed up there for a while if you hadnt altert me. 2022GamesToday-Your place for discussion, help, guides, reviews, videos, questions, news, and anything else games related. I can't check at the moment but are you saying that two guns with the same damage rating and same rate of fire would have different damage per shot if the impact rating is different? I am actively doing a full suite of testing (Feel free to reach out if you want to help!) Destiny 2 Best in slot finder, damage calculator, recommended rolls and more Database/Toolkit Spreadsheet. If exotic, how to get the catalyst and what it does. To break it down in a more clear manner, here is an order of inputs and a flowchart if you are using an Izanagis Burden and Auto-Loading Holster Rocket Launcher: As you can see in these clips below, you can shoot 2 Izanagis Burden shots in just under 5 seconds, but in the second clip , reload canceling was used to shoot a rocket in between the two shots with no delay whatsoever! High aim assist, low stability & handling, Excellent aim assist, low stability & handling, Excellent range & aim assist, low handling, Excellent aim assist & handling, low range. If they use Tether to cover windows in which the Divinity debuff drops, they pair well with using an Izanagis Burden and rocket launcher with Auto-Loading Holster due to the number of abilities used. The Summoner (Adept)), Pulse Rifle 1; 77 RoF; 4 Impact - 39 AM (eg. I don't know the exact scaling factors and numbers involved, or whether this changes as you go up towards legendaries/exotics as my data is mostly from the most consistent baseline source of weapons I have (white primary engrams from Cryptarch, which give lvl 15 weapons). Thanks for the heads up! This class has the most juggling and if mastered deals a lot of damage and applies a debuff for everyone. In other words, a 242 Fatebringer will do 162/220 = 0.736 times as much damage as a 300 Fatebringer. Please read the sidebar rules and be sure to search for your question before posting. you may or may not have stumbled across our humble Destiny 2 Damage Generator Spreadsheet in the past. For those who didn't: It's a Spreadsheet that contains all heavy and special weapons and is able to calculate total damage and various DPS metrics for you to compare both numerically as well as visually. Can use Thundercrash with Crest of the Fallen Star or Ward of Dawn. As a good example, Red Death has an impact significantly higher than other Pulse Rifles of its archetype, but it does the exact same amount of damage if you disregard ballistics modifiers. For example, just as damage numbers and ease of use are extremely important, a weaponsrole is critical too. Massive Breakdown's Destiny 2 Weapon Stats Spreadsheet. If a weapon's Attack rating is less than 300, then the Attack modifier is simply: Attack rating - Rarity modifier. Environmental Damage is handled a little differently, and you only have about a 50% resistance to damage in those same supers. Most weapons of the same level and rarity have pretty identical attack stats (at least in shops anyway), but the actual damage they deal is drastically different. Why does contour plot not show point(s) where function has a discontinuity? the question is asking about the math itself. NL Shadow 701X), Scout Rifle 2; 42 RoF; 38 Impact - 1.2140 WM (eg. And by the way, even if youre a veteran, its always good to have these figures at hand! 2023 BlueberriesGG All Rights Reserved, Privacy Policy Terms of Service Contact Us. The Weapon Type Damage roll on your gloves. WebDamage Calculator. C) "What you're shooting at", the Shot modifier. We'll assume you're ok with this, but you can opt-out if you wish. Fatebringer), Hand Cannon 3; 15 RoF; 94 Impact - 25.2 AM (eg. Based on feedback from the last sheet, I've now cleaned it up and condensed the tabs for a much sharper sheet. In season 17, combos to look out for are the new Solar subclasses with Xenophage and Cataclysmic as they are solar weapons and will pair very well with a Celestial Nighthawk Golden Gun user. Most hard-hitting damage sources count as Area of Effect (AOE) damage and are reduced by this mod. A big thank you to IAMADragonAMAA for a great job. The exotic perk rework of this famed weapon was fantastic as in the olden days of Destiny 1, 6 Gjallarhorns were the best means of DPS, no questions asked. Unfortunately, elemental resists only provide a 5% resistance and stacks in a standard fashion. How to Improve your DPS in Destiny 2 - Mobalytics 3. In that case, prioritizing a well of radiance instead of a nova bomb super would be best to ensure you and your teammates stay alive while dealing damage. Golden Gun, Blade Barrage, or Tether with Mobius Quiver. Average DPS represents a weapons performance when emptying all of its reserves, with only full magazines. While existing community DPS sheets are all amazing pieces of work and great resources in general we were interested in a slightly different approach of weapon comparison. Aegis of the Kell II), Pulse Rifle 3; 66 RoF; 14 Impact - 39 AM (eg. Adding EV Charger (100A) in secondary panel (100A) fed off main (200A). By selecting your subclass you're able to select modifiers that are available in your specific case. I also see a lot of misinformation about this. Ease of use is not quite there as there is precision and technique required to get the most out of this weapon. From PC, Xbox, PS5 and all your other favorite gaming platforms, theres some amazing titles for everyone to look forward to in the coming year. For the crafting obviously a few simplifications had to be made in order to make perks work universally, nonetheless we are confident they are decent approximations of the actual performance ingame. Now that we got equipment out of the way lets get into how to use this equipment as efficiently as possible to maximize DPS. Gheleon's Demise), Hand Cannon 1; 32 RoF; 68 Impact - 2.0380 WM (eg. It is best paired with Witherhoard or Izanagis Burden due to them only having 1 shot per use. Resistant Tether 5% and Enhanced Resistant Tether 10% In Garden of Salvation, each mod adds their resistance together for a max of 50%. It's noteworthy that the Weapon Modifier generally increases as the RoF decreases, with the exception of the jump between Auto Rifles and Pulse Rifles (makes me think ARs are underrated atm). WebBased on 22.0K+ copies of this weapon with a mod equipped, these are the 8 most frequently used: Backup Mag 20.4% of Rolls Major Spec 17.2% of Rolls Minor Spec 16.0% of Rolls Counterbalance Stock 16.0% of Rolls Targeting Adjuster 12.3% of Rolls Boss Spec 7.0% of Rolls Icarus Grip 3.1% of Rolls Freehand Grip 2.7% of Rolls Your Rolls I also All new raid weapons have been added, Stats, recommend rolls etc. Destiny 2 Chart Offers Detailed Damage Resistance Breakdown Up to 75% resistance on top of normal super, but only for Click here for what this would look like if written better. This Titan will use the same damage strategy with the Witherhoard and super combination. Gjallarhorn can be used if a player does not have the other exotic weapons mentioned. I went down a Rabbit hole for 2 weeks and this is what I came back with: I highly recommend using the above if you need a quick version of how Damage Resist works. As the spreadsheet requires user interactions, remember you have to make a copy before you can interact with any of the features. If a weapon's Attack rating is more than 300, then its Attack modifier equation is somewhat more complicated. Thundercrash with Crest of the Fallen Star, Witherhoard, and any heavy based on preference. It is important to note that Witherhoard gets this perk if the catalyst is obtained and has a specific quest for it. Unexpected uint64 behaviour 0xFFFF'FFFF'FFFF'FFFF - 1 = 0? The Messenger (Adept)), Scout Rifle 1; 52 RoF; 35 Impact - 31 AM (eg. This option is not quite as good as the others because it would end up with you not having a primary ammo using weapon, but if you do not have access to any of the exotics or other legendary options is a pretty good replacement that can deal some damage. To begin, most tests were performed using a base damage from a consistent source where possible. Destiny 2 Power Level and Game Mechanics Guide, Destiny 2 Leveling to Power 320 and Beyond Guide, Destiny 2 Black Armory Badge and Blacksmith Title Guide, Singapore Class 2B Riding Theory Test Question Bank, Damage resistance seems to apply during and shortly after ADS. A couple 'rules' worth noting are that: Body shot damage always rounds up or down to the closest integer. Corrected now, thanks for the heads up! This guide will contain weapons, mods, and perks that are highly recommended for increasing your damage output, but will be more than equip gun X and use mod Y, then shoot boss. As a reminder, it follows the rough pattern of: [Weapon modifier] x [Attack modifier] x [Shot modifier] x [Perk modifiers]. The Summoner (Adept)), Pulse Rifle 1; 77 RoF; 4 Impact - 0.4150 WM (eg. It is mandatory to procure user consent prior to running these cookies on your website. Webweapon damage calculator for any one that's interested here is a calculator to tell you how much damage you should do with a weapon. This website uses cookies to improve your experience. Yes, the exact equation needed for figuring out damage dealt by a bullet. To subscribe to this RSS feed, copy and paste this URL into your RSS reader. Please refresh the page Destiny 2 Power Calculator. As always, remember to go to File -> Make a Copy to use the sheet. On what basis are pardoning decisions made by presidents or governors when exercising their pardoning power? For example if you reload cancel and then quickly sprint, your weapon will ready once again and the animation will not be performed, but the weapon still can NOT be fired during the timing window in which the animation would have otherwise occurred. Thanks for reading! There is no way promethous lens deals 285k burst damage :/. Timur's Lash). Timur's Lash). In list form (This info is also in the spreadsheet), Auto Rifle 1; 100 RoF; 2 Impact - 0.2605 WM (eg. Light a spark and burn the dark. In general at this point it's better to just testfire the weapon. This is a pretty simple part of the damage equation. This mod makes teammates become charged with light when you cast your super. Damage strategy is to shoot Izanagis Burden, reload cancel with a swap to Linear Fusion Rifle, shoot all shots, and reload cancel back to Izanagis Burden. Your email address will not be published. For more details, continue reading or check out the spreadsheet, Spreadsheet with full details, charts, and breakdowns of Mods, Exotics, and Abilities. For a max-possible attack weapon of an equivalent level (300 = Lv30, 315 = Lv31, 331 = Lv32, 347.5 = Lv33, 365=Lv34), damage will only begin to reduce on an enemy 10 levels lower. This players role is to apply the debuff and deal damage by first shooting the first shot of their super, shooting Izanagis Burden, reload cancel Izanagis Burden with the second shot of their super, shoot Izanagis Burden, reload cancel Izanagis Burden by swapping to rocket, shoot rocket, swap to Izanagis Burden, reload cancel by throwing grenade to reapply debuff, shoot Izanagis Burden, reload cancel by swapping to rocket launcher, and finish the phase by swapping between the rocket launcher and Izanagis Burden. Your total amount of Critical Hit Damage. Thus, a 300 Fatebringer will do 220/162 = 1.358 times as much damage as a 242 Fatebringer. By clicking Accept all cookies, you agree Stack Exchange can store cookies on your device and disclose information in accordance with our Cookie Policy. The sheet will then calculate the weapon- and element-specific multipliers and apply them to the Database of weapons. You can find a full documentation off all features and the methodology used in the spreadsheet itself so this post is probably not the right place. Here are the instructions how to enable JavaScript in your web browser. The Witherhoard is shot before the super so the tick damage from Witherhoard is occurring when using your super because of the cast time.
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