The Cartophile will knowledge or lore if the characters are willing to paybe keen to meet this ancestor, perhaps leading to a the price.new family business. detail the route to Daoine Gloine and sketch images Value to the Party. Get the 29 magic items from Lost Laboratory of Kwalish for use on D&D Beyond. The damage it takesChallenge 1/4 (50 XP) from the attack is reduced by 1d10 + 3. Created by Kwalish, this structure is built soThe sphinxs head is also surrounded by a series of that a ferry summoned from the monastery slots into it,mechanical devices that function as Ioun stones, which allowing characters to easily board. Languages Infernal, telepathy 120 ft. streaked with blood and gore. Attack rolls against the quickling haveArmor Class 13 disadvantage unless the quickling is incapacitated orHit Points 7 (3d4) restrained.Speed 40 ft. The armrests of the monasterys engines.throne are set with a complicated array of instruments,though many of the controls have been stripped This massive chamber is filled with the deafening humaway. Hit: 22 (3d10 + 6) piercing damage, and the target is A boulder has statistics like those of a galeb duhr, except itswallowed if it is a Medium or smaller creature. Treat and covered by a dome of glass statuesall facing the ooze as a massive, immobile gelatinous cube with inward, and pressed so tightly together as to leave no these changes: space between them. Such The rocky trails and forbidding passes of the Barrier810 creatures might include an ancient security Peaks hold endless mysteries, and are ripe for random construct gone mad (use oaken bolter statistics from encounters as the characters make their way to Mordenkainens Tome of Foes) or a gibbering mouther Daoine Gloine. It is immune to all damage and conditions. A character who accepts this offer automatically With a successful DC 15 Charisma (Persuasion)falls under the effect of a high-level geas spell, with check made to negotiate with Kwalish, the gnomeinstructions to report back to Kwalish at least once asks only for a single bit of soul energy from any oneevery three levels, and to return the powered armor character. Some thirty humanoid prisoners (commoners) are held in the monastery. Energy cells as mere legendjust another strange tale from themight also be used in devices the characters create already-strange Barrier Peaks. the valley or the city. I'm proud of it, but it burnt me out. Hit: 55 (10d10) piercing damage. Value to the Party. In addition, the journal provides plentiful on its own sputtering engine, and is largely filled with evidence of Kwalishs fascination with extradimensional a heaping, tangled mass of wreckage. However, if You have several options for having Kwalish appearthe check to activate the controls fails by 5 or more, the to the characters, depending on how much time youcylinder accidentally opens to free the mind flayer. I know this is subjective, but a little insight from those who have played it would be ideal. This adventure explores two dungeon locations and . Lost Laboratory of Kwalish | TM & 2018 Wizards. I am sure the Grand Master will find suitable by two massive bodyguards. I grabbed this over at DnD Beyond and its a very clever adventure - especially for fans of the original Expedition to the Barrier Peaks. With Inkarnate you can create world maps, regional maps and city maps for dungeons & dragons, fantasy books and more! or suffer the effects of a polymorph spell. way through the glass piping in perpetuity. The sphinxprovided with a new body (see below), it might return always answers truly, and so can be used to provide rareto civilization with the characters. If removed, the shards lose their magical powers. This toll is magically extracted area M8). Piles of rough rock ore are spreadarchwaythe gate Kwalish opened to the Nine Hells, throughout the area, around which a prisoner work gangcrafted from the technology of the crashed planar craft.) Hit: 9 (1d8 + 5) slashing damage.Slam. Lost Laboratory of Kwalish | TM & 2018 Wizards. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself onCondition Immunities blinded, charmed, deafened, a success. These notes engage the characters as soon as they enter the tower explain how the apparatuss biomechanical umbilicus but being a kenku, she communicates only through (an atropals augmented umbilical cord) can be used mimicry. an almost-transparent barrier some thirty feet above the ground, visible only where it catches the light. Melee Weapon Attack: +3 to hit, reach 5 ft., one throws against spells and other magical effects. See appendix B and appendix D for more removed in this way falls under a curse. Across the room, a mind flayerHundreds of baubles have been set throughout the appears trapped inside a glass tank.tableau of the city streets. The devil has advantage on saving throws against spells and other magical effects. must first be formally drawn so that its primary effectBut if youd like to customize this scenario even further, can play out.consider any of the following options. only if directly threatened, or if its bodyguards and monks appear to be losing the fight. They attack at Characters who fall to the valley floor (area C4) the first sign of intruders, with the magically animatedfrom area C1 or area M9 are picked up by a floating leather faces detaching from the walls to attackteleportation-field device (see the sidebar) and teleported alongside them. She regains her expended spell slots when she finishes a short or long rest. A matching dock is A for more information. it is indistinguishable from a normal boulder.Actions Rolling Charge. If the monks are dealt face of a flayed prisoner while that prisoner is targetedwith, freed prisoners can fill the characters in on the by healing magic, the magic of the mask is undone andlayout of the monastery. this glass piping is not manufactured, but rather You determine how many decoy crystal baubles the resembles intestines. of the treasury is surrounded by a massive antimagic If the journal is removed from this area, has its wires field, identical to the effect of the spell of the same name. was intent on seeking the legendary city of Daoine Gloine. But the Cartophile can provide general directions there (depending on where you choose to place the peaks in your campaign, modified by various random encounters along the way and/or the NPC guides that may be with the party). 16 (+3) 12 (+1) 17 (+3) 9 (1) 11 (+0) 9 (1) The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Melee Weapon Attack: +3 to hit, initially explore the monastery, and they keep theirreach 5 ft., one target. As in the control room, if the treasury engine, with its canister housed atop the Gearbox the modron is with the party, a character can actual engine mounting, rendering it immobile. From One Mad Mage to AnotherIf you're running a campaign making use of Waterdeep: Part 1: Mission to theDungeon of the Mad Mage, Kwalish's laboratorymight contain secrets useful in the exploration of Barrier PeaksUndermountain. The Lost Laboratory of Kawlish is a bit of a small adventure module compared to others like Curse of Strahd and Waterdeep Dragon Heist. You can opt to run with such suspicions by giving the monastery, asking about good-aligned topics mightthe Cartophile a secret agenda. Ancient notes and diagrams are alsoconfirm the presence of the high priest in area O5 scattered about. working for the Cartophile. 38Cultist EvokerMedium humanoid (any race), any non-good alignment Medium humanoid (any race), any alignmentArmor Class 12 (leather armor) Armor Class 12 (15 with mage armor)Hit Points 9 (2d8) Hit Points 66 (12d8 + 12)Speed 30 ft. Alternatively, Daoine Gloine and learn the truth of who dwelled there.the characters might want to use the technology found As is often the case, the common tales had morein the monastery to expedite the journey. . Hit: 4 (1d6 + 1) slashing damage. 19CLAUDIO POZAS TM & 2018 Wizards.medusas gaze. Grand Master demands a year of service simply for the Doing so might encourage characters to escape in that honor of the characters having visited the monastery, direction during the commotion of a fight. The appendix D.characters must negotiate their entrance into themonastery, and from there to its treasury. The froghemoth can breathe air and water. QuicklingActions Tiny fey, chaotic evilMultiattack. While attached, the stirge doesnt attack. Ifthey dont know the route, they do know that Kwalishs that check is subsequently failed, both of that specificjournal from their original expedition can be found in brains disks are deactivated.the treasury (area M10). Armor Class 13 (hide armor) Hit Points 67 (9d8 + 27) Sting. Once worshipped as a living goddess forher unique trait of transforming victims into glass A large, squat tower dominates the surroundinginstead of stone, Gloine Nathair-Nathair was kept a buildings. Steal the highest-valued object from Alternative Entry. Only now, the characters are in Text that appears in a box like this is meant to bedire need of his aid . Mary wears bracers of defense and aSpeed 40 ft. ring of protection, and carries a deck of several things (see appendix D). You might opt to have the Grand always in need of fresh servants to shovel fuel in the Master reveal some of the workings of the monastery engine room, and fresh minds to replace the brains in through its boastingspecifically, the existence of the the control room.) elements / supplements / lost-laboratory-of-kwalish / spells.xml Go to file Go to file T; Go to line L; Copy path Copy permalink; This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository. The kenku has advantage on attack rolls against enough to hold in one hand and the adept has a hand free.any creature it has surprised. Hit: 2 (1d4) slashing damage plus 2 (1d4)Tiny fey, neutral good fire damage.Armor Class 15 (leather armor) Steam Breath (Recharge 6). As a defense against intruders from the journal into another pile of junk, behind which simply flying or teleporting across the gap, the exterior stands the canister of the final brain in a jar. Mary Greymalkin joins him there, creatingboon to any interested character, granting the use of a sanctum of evil magic. 13 Lost Laboratory of Kwalish ideas - Pinterest by Jonray12. If any ooze-folk (see area O3)or the clockwork kraken (see area O2) become active in All of the active equipment in the lab appears toresponse to the characters intrusion, those defendersdo not touch or intentionally damage any of the baubles, connect to a suit of plate armor standing at the farinstead actively protecting them from harm. A space opposite that shows where othershackles have been removed from heavy bolts sunk into A collection of tiny glass statues of creatures,the stone. Otherwise, it takes Lost Laboratory of Kwalish | TM & 2018 Wizards. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Its said that markings Exactly as indicated on the original expeditions map, carved into the mountains have been left by you find a cleft in the rocks that leads to the start of a these criminals to help point the way to their twisting tunnel complex. (The medusas shackles were once set here, including a pseudodragon, an imp, and several will-o-but were removed and used in the clockwork krakens wisps, as well as several glass statues of hearts andengine at area O5.) stones might help guide the characters to them, allowing You might also decide that the cards effects are as the party to gain favor by returning the sphinxs toll toclosely tied to the adventure as they are because they some of those who have paid it. You might also add additionalsetups provided in the Adventure Length and First possible effects, such as inserting the correct cardThings Last sidebars, and the options in the Meeting into the sphinxs enhanced brain in order to issue itKwalish section give you the opportunity to run Lost commands. However, on a failed check, the brain different locations. mechanical devices, and turns against the characters It can speak and understand all languages. Negotiating with it successfully allows this one attacks as soon as the characters are access to a secret tunnel that cuts days off the recognized. Tomb of the Medusa Creatures. It can innately castrestoration spell or other magic. The brains suspect that the table below), including which skill has the bestKwalish traveled onward to Daoine Gloine, and though chance to convince a brain to keep its disks active. 5MAXX MARSHALL Value to the Party. a brain to a new body might require knowledge availableYou might wish to modify his capabilities depending on only from Kwalish. Animate Boulders (1/Day). A character must succeed on a DC 14 3 The characters tunnel route leads through the lair Charisma (Persuasion) check for the party to pass. If Gloine Nathair- gear seen in the monastery and the city, but even more Nathair is still at that location, turning on this monitor brings her into view and allows her to use her Petrifying advanced. Theyll told about it.begin looting, abandon work in the engine room, andeventually attempt to flee. cowls down if they are approached. If searched, the bodies might still umber hulk working to herd characters toward its possess useful gear or fragmentary maps showing partner. Garret deals an extra 7 (2d6) Actionsdamage when he hits a target with a weapon attack and hasadvantage on the attack roll, or when the target is within 5 Pseudopod. The sphinx regains spent legendary actions at the start of its turn. Banks of instrument panels are set against the walls, Treasure. The means toagrees to aid the characters any way it can if they reignite the crafts engines might also be found therepromise to restore it to life. damage. The high priest attempts to spaces within baubles of glass and crystal. When the evoker casts an evocation spell that STR DEX CON INT WIS CHA forces other creatures it can see to make a saving throw, 11 (+0) 14 (+2) 12 (+1) 10 (+0) 13 (+1) 14 (+2) it can choose a number of them equal to 1 + the spells level. Every 10 minutes of exploration, there is a 20 percent chance that one or more randomly determined devils happens upon the apparatus and attacks it.8 The lens of a The characters step into an illusory version of a city oddly familiar to them, and feel a compulsiontelescope being to find the citys heart. Use a map of the actual city or town where your game is played (or wherelooked through by an you are based if you play your game online). Hit: 5 (1d6 + 2) acid damage. (Readers of Dragon+ might alternatively make Mary one of the intelligent cats of Adam Lees Herding Tahras Cats in issue 12). For more on Galder, please visit the article on. The window-like device hanging against the The extradimensional space beyond the portal is filled wall is a two-way monitor that can be activated with a successful DC 16 Intelligence (Arcana) check. While the adept is wearing no armorand wielding no shield, its AC includes its Wisdom modifier. As a custodian of raregnomes, perhaps Kwalish is the ancestor the Cartophile knowledge, the sphinx might have long coveted thesought all along! Chapter 2 of Xanathars Guide to Everything includes random forest encounters, Underdark encounters, and mountain encounters. core rulebooks (Players Handbook, Dungeon Masters Kwalish cut off all access to Daoine Gloine, and the Guide, and Monster Manual).city was lost to the ages. will secure a promise from the characters to return Vorpal Shards. In exchange,character, provided they use it as their sole suit of armor he requires only a bit of special material to fuel hisand report back to him periodically so as to gauge its experiments and continue his worka piece of theefficacy. 2 The path leads into a lonely grove that serves as the grave of a former dryad queen. In another area, five clear canisters hold what appear toO6. If the target is a creature, it must succeed on a DC 16 Strength saving throw or be knocked prone.Tentacle. d10 Encounter They possess rumors and fragments of a map, 12 A party of monks (five cultists led by a cult fanatic) and are keen to steal the characters resources especially if Gearbox the modron is present. Mary strikes an eerie, witch-like figure, surrounded always by swirling magical-mechanical trinkets of her own devising. And though none of them could produce aOnward Journey full map showing the route they took, their stories all shared a common elementthat Daoine Gloine wasKwalishs recovered journal and its notes on finding populated by creatures made of living glass, tended toDaoine Gloine can be used to locate a series of by kenku in love with those creatures shining beauty.mountain passes on the other side of the monasterys These occasional tales drove more explorersincludingvalley. (Beyond the Screen the Screen: A Review) D&D Blender 378 subscribers Subscribe 90 Share 2.7K views 2 years ago Some names of Infamy will always pop up in Dnd. Hit: 5 (1d4 + 3) piercing damage, and the target must succeed on a DC 10 Constitution saving STR DEX CON INT WIS CHA throw or take 5 (2d4) poison damage and become poisoned 14 (+2) 3 (4) 20 (+5) 1 (5) 6 (2) 1 (5) for 1 minute. A skiff also requires at leastbe removed only by a remove curse spell cast by an one fully charged energy cell from the treasury (area18th-level spellcaster, by defeating the enhanced sphinx M10) for fuel.in combat, or through mechanisms found in Kwalishslab in Daoine Gloine (see area O7). The froghemoths gullet can hold up to two creatures at atime. See area C4 for more The journal can be safely opened by the brain in a information. Melee Weapon Attack: +3 to hit, reach 5 ft., onecreature. Hit: 14 (2d8 + 5) slashing damage.Rock. The cube moves up to its speed. Hit: 2 (1d6 1) bludgeoning damage, or 3 (1d8 1)Spellcasting. Cloak of Faces. Once within the next 10 minutes, a successful DC 12 Strength check, and the creature makingthe creature can roll the die and add the number rolled to the attempt takes 10 (3d6) acid damage.one ability check, attack roll, or saving throw it makes. as it turns out, finding a crashed planar ship and studying its technology to fuel his own experiments--only now, Kwalish's lost research is desperately needed! Lost Laboratory of Kwalish | TM & 2018 Wizards. A successful DC 14 Intelligence Creatures. Eitherway, finding Kwalish's lost laboratory is the key. The modron might specific to Kwalish and his lost expedition are more choose to remain at the monastery, integrating with its difficult to come by. As well, a group of prisoners deemed too group of monks that appear to be preparing for somedangerous to work but too valuable to kill have been horrid ceremony. Hit: 3 (1d4 + 1) piercing damage. on the check depending on how the other galeb 4 A galeb duhr serves as a kind of door between duhr was treated. Each creature in that area mustSpeed 10 ft., fly 40 ft. succeed on a DC 10 Dexterity saving throw, taking 4 (1d8) fire damage on a failed save, or half as much damage on a STR DEX CON INT WIS CHA successful one.