977 52K views 1 year ago It's time for a new run of Starsector this time as part of the Volkov Industrial Conglomerate. Is it possible to add a config for those costs? MN-1525049403752618632 (originally started this run on RC12). The additional content is really nice and Easy mode is a comfortable way to explore the new gameplay. ), Topic: Mod Troubleshooting Guide (Read BEFORE posting!) Having strong sector defense (patrols, military command, starbases, ground defenses) becomes essential if you're going to make a lot of enemies. No. Colony Skills or AdministratorsPlan to have at least Planetary Operations 3 (under leadership) for 2 bonus stability. Privacy Policy. Tried posting this on Pastebin but the log was just too long. 2D RPG/Trade/Fleet Combat Game, Press J to jump to the feed. Here's the error: That sounds really nice, how does it work around worlds you don't own? (OutOfMemoryError), Turret cover crash! Good planet seeds for use w/ mods - Starsector Huh, i did not even realize i made my mod (N)exerelin compatible. Really? Then yes amazing mod for you, plus for up to 4 million credits u can basically conquer any planet if you support the fleet. In Vanilla I try and go for my own colony as early as possible. Once the pirates no longer want you dead and you have at least 2 mil in the bank grab some transports and settle on a planet of your choice. Also Remnant farming for. Is it insanely so? Should I install it or just stay vanilla ? Systems should be within 20 Light-Years of core systems for accessibility bonus and for your own sanity - less time running to the fringes. (Read 121931 times), Array-index crash! r/starsector - (Nexerelin) What factors affect AI factions' ability to Wish pirates had better stuff, that you might want to use even? Just hang out over the planet and move your army men around until you've gotten the planet, it's not particularly hard or bad but it does add some challenge to planetary invasions in systems where the enemy faction has active fleets (which seems reasonable). It also allows you to build storage space-station-waystations. I see no actual settings in game and I haven't found anything to show how to do this otherwise. It adds diplomacy, and faction interactions and wars. Sometimes they send out colonization missions and found colonies in new sectors they hadn't even been in before. (ArrayIndexOutOfBoundsException), Out-of-memory / heap full crash! If you look at the technological advancements over the past decade and consider the improvements in video games, you will see why many people believe that there is no limit to what the future holds. Thanks so much! The people that hate you will come for you. I don't even bother to take planets and stations over anymore it's so bad. Copyright 2023 Black Tree Gaming Ltd. All rights reserved. 2 million if you babysit your colony and do minimal bounties. Hum, Scy will need an update on my end to be compatible, since I removed the "Exerelin" check. I really should have split this guide up. Great times. StarSector COLONY guide ! [Fast Guide] - YouTube Current repo version: v0.10.6b Setup instructions Check out the repo to Starsector/mods/Nexerelin (or some other folder name) and it can be played immediately. The game feels more dynamic, otherwise its like a static structure on top of a large lore. Nexerelin at Starsector Nexus - Mods and community Time to stomp some stations with the Rebirth-class. This gives them back a foothold in the game. Colony | StarSector Wiki | Fandom If you hire them before the colony starts, you only pay 10% of their salary (2500 credits per month for the 2-skill administrator). You will need to seek permission from, You can upload this file to other sites but you must credit me as the creator of the file, You are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator, You can convert this file to work with other games as long as you credit me as the creator of the file, You are allowed to use the assets in this file without permission or crediting me, Asset use permission in mods/files that are being sold, You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You are allowed to earn Donation Points for your mods if they use my assets. So theres a data point for you. Make sure you have enough crew & supplies afterwards to keep your fleet operational. [0.95.1a] Nexerelin v0.10.6d "Lords of War" (fixes 2023-02-12), Topic: [0.95.1a] Nexerelin v0.10.6d "Lords of War" (fixes 2023-02-12) (Read 2474255 times), In-development patch notes for Starsector 0.96a, Re: [0.65.2a] Nexerelin v0.2 (release 2015-03-07), Re: [0.65.2a] Nexerelin v0.2.1 (hotfix 2015-03-07), Quote from: HELMUT on March 07, 2015, 05:11:40 AM, Quote from: Tartiflette on March 07, 2015, 02:53:31 AM, Quote from: Histidine on March 07, 2015, 05:41:37 AM, Re: [0.65.2a] Nexerelin v0.2.2 (update 2015-03-08), Quote from: gruberscomplete on March 07, 2015, 08:47:51 AM, Quote from: Midnight Kitsune on March 07, 2015, 10:16:15 AM, Re: [0.65.2a] Nexerelin v0.2.3 (update-2 2015-03-08), Planet descriptions can change as territory is won and lost (in development), Befriend pirates to lower the effects of their activity on your colonies. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Author: Histidine. Does the owner faction react? Tested the seed on RC15. Found the error in the logs. 42048 [Thread-VC-Main] ERROR exerelin.utilities.versionchecker.VersionChecker - Failed to load vanilla update data from URL ". It gives more to do and more fluidity to the core worlds, but it also hurts the steep learning curve. It feels a bit like cheating, but in my current game I can't find a half decent system to colonize with about 70% of the map surveyed. Create an account to follow your favorite communities and start taking part in conversations. Starsector: Nexerelin - (4x Overhaul Mod) - YouTube By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Often at a pace that's reasonable unless you've angered three or more factions into being Hostile at once. I found a bug concerning nexerlin and this mod. PantlessTemplar 2 yr. ago. The game needs its dynamic colonization and invasion mechanics, but with the base settings, you will get screenfulls of invasion fleets that will overrun everything you have that have no cost to the computer faction and get conjured into being from thin air. The people that hate you will come for you. It's so boring not having a conquer-the-Sector mod atm. This video guide goes over the very simple plug-and-play approach Starsector takes in introdu. (NullPointerException), In-development patch notes for Starsector 0.96a, http://fractalsoftworks.com/forum/index.php?topic=8726.0, Re: Mod Troubleshooting Guide (Read BEFORE posting! Nexerelin is a mod for the game Starsector. I'm streaming now! and our starsector nexerelin colonization It's not the same map. It used to be called Starfarer. Really gives those epic space battle feels more than vanilla imo. The current one is the support one, making it nigh impossible to fight properly. [0.95.1a] Terraforming and Station Construction (v8.2.1), Topic: [0.95.1a] Terraforming and Station Construction (v8.2.1) (Read 726681 times). I dunno, I just feel like it adds a layer of complexity and challenge in a way I don't really care about, and in some ways will make me enjoy it less. You can establish a colony easy, no problem. I think specifically in the nexerelin thread, there is discussion about it. Diplomatic victory: You are friendly or better with every faction. A good indication of this happening is if you get a random out-of-memory or GC limit overhead crash in the campaign if you leave it running for long enough. Create an account to follow your favorite communities and start taking part in conversations. Starsector 0.95.1a is out! Yes. Even more memory is needed. Log in to view your list of favourite games. Agents visit other factions to improve relations with them at a cost (taking maybe 60-90 days) based on their level and effectiveness. Colonization is a fairly simple process; the player is required to simply find a planet, survey it, and put down the required crew, supplies, and heavy machinery to colonize the planet. But at least it should work as soon as I release something. I spent maybe 200+ hours in vanilla before discovering how absolutely awesome the mods for this game were and how much they added. However, if you're friendly with Pirates (and one option is to start as a Pirate) then they are -far- less likely to harass you. Reddit and its partners use cookies and similar technologies to provide you with a better experience. in vanilla you can with easily make colony even if you have 100% vengeance relationship with multiple fraction, but not in nexerelin. If mods are used when you rolled the seed, make them known. I tuned down invasion fleet strength a bit so they rarely succeed without my input among some other small tweaks. By default you can have 2 agents (accessed through the Intel screen). Tip: Using the command console mod, you can "restore" an extinct faction to life by assigning them control of a market (colony). You can easily obtain new cores from farming Remnant in late game. If using randon core worlds, I think there can still be some abandoned bases/stations (I'm not sure). All rights reserved. I think ambassadors are from another mod, Nexerelin only gives you Agents. Some assets in this file belong to other authors. If you're using "Free Market" to increase profits and growth, you can expect some others to take offense and want to shut it down as an unfair advantage. I'll Inspect your organs. I kinda like it, forces you to stay at the planet and deal with response fleets instead of being able to snipe planets. Topic: 0.95.1a/0.95aRC15 World seeds (Read 10639 times), In-development patch notes for Starsector 0.96a, Quote from: CrazyCommander on May 14, 2021, 01:52:18 PM. Not only do you need to hunt down planets to colonize; but you also need to constantly feed commodities and credits into them to upgrade and maintain them, it's not something for noobies. Ok I'll be first, had this error using the new GraphicsLib and Dynasector and im not using ss+ and i might just delete it anyway. The game functions all the better for it, and punishes you for screwing off while your allies are getting ganked. Starsector 0.95a VIC & Nexerelin - 44 Mods - YouTube Nexerelin Top Guide! - YouTube Optional but recommended to get the other colony skills, or get a 2-skill administrator. Any way to disable this or make the cooldown longer then playtime? Last Update: 12 Feb 2023. I was able to find info across many different posts that helped me succeed, and am consolidating here for the benefit of new players who want a sustainable colony without hordes of expedition fleets chaining them to their colony. . For colonizing, systems with multiple planets . It used to be called Starfarer. Re: [0.95a] Nexerelin v0.10.2c "Mercenaries and Patriots" (fixes 2021-06-12) You can go into the mod's settings and effectively 'turn off' colonization by cranking up the amount of time before/between colonization attempts.
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