Ram has to respect Gold a lot because with just one HKD she's in danger of losing the entire round. You don't really wanna go for a f.S or 5H super often from a mid range since Baiken can run up and punish with her own f.S which is decently disjointed. This is a very momentum based matchup, first to break the wall usually wins. Axl will likely attempt to reset to neutral over extending pressure sequences. Worst Match. Note that only the first hit is invincible and there is a gap between the two punches, allowing opponents to reversal through the second. PS: From the MU chart we can read that Goldlewis will do create in tournaments, that have lots of Mays, Chipps and Millias. Baiken's amazing normals control space very well, so moves like f.s and 2S end up being primary pokes in neutral as there isn't much she can do to contest them herself. While Gold 6P is wack, if he hits it and cancels it into a Behemoth Typhoon, the Ram is really gonna feel that pain. Guilty Gear Xrd REV 2 is a fast-paced, anime-style fighting game that has captured the hearts of many gamers around the world. Properties change if Roman Canceled before all damage is dealt: Reduces positive R.I.S.C. Jack-O: Guilty Gear -Strive- | DashFight On Counter Hit, confirming to Bandit Revolver will allow Sol to link to 5K for a follow-up combo. Crow beats Sword Toss but this is more of a general inconvenience than a game changer. It's even possible to perform a safe jump after hitting Bandit Bringer on an airborne opponent by doing a forward jump IAD into delay j.S. Can be varied in usage. Hits overhead, but is very reactable. Be sure to check the stickied FAQ before posting. Has four active windows, but only hits once. Discord: https://discord.gg/NaPZT2qNeTTwitch (if preferred): https://www.twitch.tv/nuggyjone. Please take my money Tattie!!!!! Keep in mind that while this Overdrive cannot be blocked, it also cannot be canceled into or used during a combo. 6S can be kara canceled into any special move. Thanks to its lack of proration, it is easily Sol's strongest starter. Air dashing in neutral vs. Axl is dumb and risky but I see people do it all the time for some awful reason. Yo, I did the same: https://www.reddit.com/r/Guiltygear/comments/pa1iri/strive_matchup_chart_and_tier_list_based_on_data/ha31opf/, I have slightly different data, but this could be tipping errors. H Kabari is only minus 3, keeping it safe on block and will push the opponent towards Baiken. The number of frames for which a move has hitboxes. Standard strike throw stuff needs to be thought of here. This is because she loses to Sol and Chipp, two of the best characters in the game. Sol steps forward and swings his sword. * Proration: Forced 75%. Privileged 3 frame normal that does it all. No reliable utility as an anti-air due to its incredibly slow start-up. Kratos vs Sol Badguy (God of War vs Guilty Gear), connections in the A decent option on defense, it can force the enemy to get closer, which opens them up to 2P and 2K. It also combos into 6S on crouching opponents, but note that the second hit will whiff against crouching opponents if Sol isn't close enough, so don't use it as a poke from far away. Giovanna: Although she's a rushdown character, she feels less threatening than other rushdowns. During a Homing Jump, canceling any normal into the same normal during hitstop will activate a Finish Blow. Guilty Gear Xrd Tier List [October] 2022 ; S Tier. An untechable throw with more range and damage than his normal ground throw, but with the caveats that it starts slower, always side switches on hit with considerably weaker okizeme, and is slightly more unsafe on whiff. Be wary of using H Kabari in neutral too frugally as Anji can abuse the Autoguard to bypass the move and start his offense. Its vertical range and fast recovery makes it a low risk anti-air, and in some cases is more useful than 5K, being easier to utilise on Counter Hit for short burst damage conversions into Clean Hit Volcanic Viper. The number of frames between inputting an attack and when the attack becomes active. The proportion of damage dealt on normal block. Level increase make it an excellent stagger option, forcing the defender to use Faultless Defense to push Sol away, making them more vulnerable to throws and pressure resets in turn. Floating crumple on ground hit: Total 28F (airborne 1~11F, standing 12~28F, can block 19~28F). This move travels very far very quickly, ultimately giving it a niche as a full screen whiff punishing tool. Worst Match. Empty hopping is safe and good for baiting out whiffs. Zato-1 - 4.7. Here's how you can play Anji Mito in Guilty Gear Strive. Just based on my own experience, Id expect Chipp and Ram to be much worse matchups than May here. You don't like characters with highly interactive pressure. She does have, Ram on offense is usually business as usual. Search. Best Video Games of All Time - Page 70 - Metacritic . Good for frame traps as most light normals can cancel into it and immediate cancels leave a very small gap in blockstun. Score - Sum of match-up values for this character. The Ram with more swords equipped in neutral is favoured, Ram struggles to deal with her own corner pressure without meter, This is a very momentum based matchup, first to break the wall usually wins, Ram has access to a few safe jumps making her Mortobato super easier to bait, Ram can always use her Mortobato super between rekka (, Jumping in Neutral can heavily change the R.P.S (Rock, Paper, Scissors). Wall damage in ( ) refers to if opponent is touching the wall. Sol grips the opponent with his fist, detonating it with flames. Leo's Guilty Gear Strive tier match ups. Sol leans forward and slams his sword into the ground. Slight ground bounce on hit, hard knockdown upon landing. When a character's hurtbox is entirely beneath an opponent's attack. For example, conditioning the opponent to jump, attack, or backdash upon seeing certain attacks opens up opportunities to punish these responses. this move removes on hit. 23. "Guilty Gear -Strive-" is the latest entry in the critically acclaimed Guilty Gear fighting game franchise. I am not going to be able to explain it nearly as well as he does, so if you are interested in what I have done, please watch his talk. Can also be kara canceled into from 6S to move Sol forward before launching the projectile. - Difference between the tier scores from today and . For Example: 2369 for a j.236 input. What does the symbols of / and /bet symbolize in a dream? As Ram, avoid using f.S and 5H, because Millia can easily stay outside their range and just get in when they whiff. Roman Canceling this move retains Sol's upward momentum unless the Roman Cancel is shifted in any direction. Sol has some of the strongest defensive tools in the game. His damage is good but not great. Loss, similar to regular strikes. (Ares granting Kratos the power to slaughter the opposing army, Asuka giving Sol the Flame of Corruption to resurrect Sol) but would seek revenge after gaining consciousness . Can be used when fighting extremely distant and defensive opponents to build Tension, though the amount built is too small to mean much unless it's spammed multiple times. Press question mark to learn the rest of the keyboard shortcuts, https://www.reddit.com/r/Guiltygear/comments/pa1iri/strive_matchup_chart_and_tier_list_based_on_data/ha31opf/. If you get knocked down and she sets up a Yo-Yo, you'll have to hold the mix. Be careful when throwing out this move in neutral, as its range is quite poor. For example, if Sol has 15% popularity the top 150 players are counted. Purple Roman Canceling the throw on hit before damage is dealt also results in better proration, leading to stronger combos than a Red Roman Cancel conversion in or near the corner. He is described as a noble vampire samurai who wields a bloodsucking blade. Pressure has been significantly buffed which gives Testament a much more threatening corner presence that's almost comparable to Ram. What are the worst matchups in Strive at the moment? Strive Match-Up Chart and Tier List based on data from 12,000 - reddit It's risky but can work. Ram has to stay alert of more aggressive pokes with 2H (to catch with its high active time) and 6H (bigger range), riskier but do threaten the neutral. Second hit can Clean Hit at close range. It's way too much work for one person. Links into 5K on normal hit, while on Counter Hit it links into itself, Night Raid Vortex or a Tiger KneeAn input method to perform a special move in the air as fast as possible after you leave the ground. This is actually not true. Overview. Chipp's speed allows him to maneuver around Ram's big scary moves in neutral, keeping her "honest" to a certain extent. He's too fast, period. Sol launches significantly higher than Volcanic Viper, making him very punishable on whiff or ground block. Remind them that blocking isn't everything. Jack-O's space control with minions can be difficult to maneuver around, but once Baiken gets in, it's over. This move mostly gets used as a combo part after c.S since it launches the opponent high for easy follow-ups with Bandit Revolver or a knockdown with Bandit Bringer, and occasionally as a big anti-air against characters that can stall their fall like Zato with Flight. Ram can always use her Mortobato super between rekka ( 214P) 1 st, 2 nd and 3 rd hits. Almost always abbreviated to TK. At max range, Pot can play at the mid range effectively due to his big buttons like f.S and 5H. Best Match. Matchup guides, advice, and analysis for Zato-1 in GGST. Vote for tiers. Roman Cancels can be used to combo after it connects for even more damage. It's also good to note that Baiken players are extremely abnormal humans and will find zero issue with using gun super as a full screen whiff punish in a last hit scenario. Sol's command throw. Guilty Gear Strive Tier List: Best Characters - Dot Esports Giovanna has red hair and a tanned skin complexion. Its invincibility while grounded and massive disjointed hitbox during ascent makes it a useful anti-air, but be warned that Sol is negative on block if the opponent air blocks it, and fully punishable if they happen to land close enough. The last letters of a Peanut Butter and Jelly sandwich (and what some people hope to recieve from #11 Down. Vote for Sol Badguy's tiers . 5P, 6K, and 2S are large anti-air moves that control the airspace very well. The Clean Hit deals absolutely massive damage, so it should be used to end combos whenever possible. Here's how you can play Anji Mito in Guilty Gear Strive. Chipp has very fast round start options via, Chipp has a very easy time evading a lot of Ram's stuff and he tends to be a whiff punish demon. Kratos vs Sol Badguy (God of War vs Guilty Gear), connections in the comments . Try to preemptively hit where you think Chipp will be so you can try keeping him locked down. Don't know if I just sucked at the game, but playing as Zato vs Axl was a fucking nightmare. I haven't been running from fights and usually opt to fight characters I know I'm terrible against with Zato (see: Axl, Chipp, Sol, etc. This is Sol's only fully invincible reversal, but the first hit has poor range and the entire attack is unsafe on block or whiff. Toggle menu. . Testie has a deceptively good j.H jump in that Ram needs to keep an eye out for. Pay attention to this and be less committal with moves at higher Risc values. Here's how to play Goldlewis Dickinson well in Guilty Gear Strive. Overall much harder than your usual Ram matchup, but not unwinnable by any means. Sol rushes forward low to the ground and delivers an uppercut. It loses to throws, so try to only use it if the opponent isn't at point blank range. Your neutral is better than his but like other MUs, it's a tough ride when he finally gets in with backturn. Projectiles do not impart hitstop on the attacker, however, so powering through a projectile will not prevent the opponent from recovering or making evasive maneuvers. Hits twice. Indicates an entity that exists seperately from the character was spawned. Very close to being an even matchup but it's spoiled by Ram simply being more consistent and having an easier time getting her win condition. Moves forward about one character length at no charge to fullscreen at max charge. This can be caused by crouching, certain moves, and being short. However, as it hits the floor and is lower commitment, it still has its place as a poke when compared to 2S, allowing Sol to check low-profile attacks with less risk of whiff punishment. Its +3 frame advantage, wealth of frame trap cancel options, low pushback and especially its significant R.I.S.C. Press J to jump to the feed. "Guilty Gear -Strive-" es la ltima entrada de la aclamada franquicia de juegos de lucha de Guilty Gear. Jack-O Matchup Tier List | Guilty Gear Strive - YouTube Trying doing a grounded approach via dash blocking to get in because he has very solid reward off of his anti airs. Use it over Wild Throw if follow-up pressure is a higher priority over raw damage. Business as usual but just make sure you stay aware of Testament being able to use. Lyrics, Song Meanings, Videos, Full Albums & Bios: I See U (Abstract Drumz Vocal Remix), I See U (Made In Russia Remix), I See U (Abstract Drumz Instrumental Remix), I See U (Pete Rann Remix), I See U (Audapta Remix), Never See Me Again - Kanye West (Piano Es la conclusin de la historia de Sol Badguy (A.K.A. For me it's one of the worst matchups. Once Baiken has successfully closed the gap, Axl is prey to her devastating Strike-throw and high-low mixups. If Chaos uses Concentration or Reload, you can attack with 623P, 214P, or j.214S at short to mid range. 5[D] is also Sol's most damaging normal and launches the opponent if combo'd into, granting it some situational use as a combo extender in certain routes. 5H has moderate horizontal range and a surprisingly tall vertical hitbox, but it shouldn't be used as an anti-air as it is very unsafe on whiff. This is Sol's only projectile, giving it a niche in neutral, although its long start-up, short horizontal reach and advancing hurtbox makes it prone to be stuffed by pokes. Builds 1000 Tension once all damage is dealt. High reward on air hit or Counter Hit, leading into Gun Flame (or Gun Flame (Feint) on Counter Hit) followed by Night Raid Vortex for good damage and corner carry. I spent one month straight learning I-No. I literally can't even play the game against Chipp. Do try to be careful when going for the second or third hit of, Since Testament has low damage relative to Ram, this makes winning neutral more often pretty vital which can be difficult because it's Ramlethal. If anyone else here is interested in this, please check out the code Alex Jaffe wrote here: Anyways, running the code on my own, this is the chart that I got from it: (Sorry in advance for the axis labels!). This Frame Advantage value is based off the fact that the very first active frame touches the opponent. I don't understand what makes that matchup positive for Anji. Clean Hit deals enhanced damage and puts the opponent into a tumble state on hit. Battle Version 2.04Rankings shown are current rankings as at the time of video upload.#ggst #strive #guiltygear #g. Toggle search. Strategy. Dream Interpretation / And /bet Avoid using moves like f.S and 2H to attempt to escape or counter this type of offense. Properties for opponent on block follow Level 4 rules. This section has strict standards that must be followed. Competent neutral and approach tools that get even stronger with meter. Use this to break the wall if Fafnir won't combo in time and the opponent is at ground level. Sol is a character who likes to get up close and personal, but does not sacrifice a balanced toolkit to do so. Its fast speed and quick recovery make it a strong poke at mid range, though to be used with caution as it can easily be low profiled by some preemptive options, such as most 2K normals. Baiken has the ability to Hiiragi during your rekka pressure, although this is risky for the Baiken to do and she'll just blow up into a thousand pieces if you delay the rekka. Useful for mashing without releasing the input for crouch blocking. On air hit, it floats the opponent for a reliable juggle. As Ram, you might have to rely on faster normals to avoid his spin, but. Goldlewis player: PROMOTE May and Millia! Baiken is a safe jump monster, after a lot of her most basic strings, she can do IAD Tatami to cover any wake up options you might have. Can be Roman Canceled on hit for decent damage and better okizeme. Sol's faster strike invincible reversal. This is just a small project I took on out of interest. Use it after an empty jump to catch opponents expecting an overhead or in c.S or f.S pressure to represent the threat of a low that is difficult to challenge while you're at frame advantage. You can actually beat Leo's guard point stance with a grab or low (the low will cause a counterhit). While its range is shorter than f.S, it functions as a good counter poke at the same speed, as it does not move Sol's hurtbox very far forward while sporting a significantly disjointed hitbox. Guilty Gear Strive (in my opinion regrettably) let's you choose to fight against a player/character or not. It's 31 frames meaning it's very much reactable. Guilty Gear Strive arrives on Game Pass next week Opponent cannot use Blue Psyche Burst on hit or the resulting knockdown. Walk back Far Slash and jumping away can work well. Published on 3 Mar 2023. His pokes are good on block but have enough recovery that one whiff is usually enough to close the gap. However, Testament can get positive bonus easier in theory due to high conversion ability due to stain state and, Testament has two strong ways to stop Ram from jumping out of the corner with. Giovanna is a playable character in the Guilty Gear series who makes her debut on Guilty Gear -Strive-. Primary Frame TrapAn offensive technique where the attacker leaves a small opening in their offense, goading the defender into performing an attack. His pressure can be challenged easier but it can end up being much more rewarding for Gold if he gets a counter hit. With his own parry and Autoguard properties on his specials, Anji presents a unique threat to Baiken's normal gameplan, Overview | Frame data | Matchups | Strategy Return to Top, Frame Data Counterstrategy Reverse Matchup Videos. Night Raid Vortex can be annoying for Ram to deal with, because of its low profile qualities. Gatling Options: 6P, f.S, 2S, 6S, 5H, 2H, 6H, 5D, 2D. Maybe it's cause of May's fast jump arc? If Sol needs to keep his opponent blocking after c.S, an immediate f.S will usually reach even against Instant Faultless Defense. This is a very small sample size, so should be taken with a big spoon of salt. This makes pressure that isnt the primary mixup incredibly risky as not only does parry punish these strings, but attempting to counter it leaves her vulnerable to her 4 frame 5P as an AbareAn attack during the opponent's pressure, intended to interrupt it.. Every knockdown is a Strike Throw situation due to parry and Tatami Gaeshi safejumps are the safest way to start the primary mixup. As this is Sol's fastest grounded overhead, 5D is needed to threaten the opponent with high/low mix-ups. It is also planned for release on Xbox One and Xbox Series X/S on March 7, 2023. She is dressed in business casual attire, a loosely worn white shirt with bright green pulled . Alternatively, you can cancel into 6S for a frame trap, although 6S will lose to 3 frame attacks and trade with 4 frame attacks. This site is not endorsed by or affiliated with Arc System Works or any other developers whose games are featured on this site. Lastly, his 6P is a fast and reliable tool for anti-airing and counter poking. Using the data that OP collected, I attempted to put it through a "metagame analysis" that Alex Jaffe went over in his GDC talk from 2015, as seen in the following video. While he does do an obscene amount of damage off the right hits, and while he can call her out in neutral, Ram generally has the upper hand. It always felt like he had the tools for every match up except nago. His best poke is 5P/2P at 31/34 frames. If they attempt to take their turn back with 2K, this can leave them open to Hiiragi for large damage and continued pressure. I love him so much. Can be done out of a dash to let Sol slide closer to the opponent as the projectile moves forward, making it easier for him to utilize the plus frames of a late hit Gun Flame. Level which makes it useful to use after a 2D knockdown. Overview | Frame data | Matchups | Strategy Return to Top. Hits twice. Remember that the longer you block, the higher the Risc gauge will be, which in turn makes any stray hit from Axl do a ton more damage. The high damage and wall bounce property mean massive damage when used as a combo part in the corner. 236S has a use in this matchup. Make sure you keep Zato at bay with your strong pokes and go for the throat after you take out Edwin. Thus, it can be used both as a launcher and a grounded combo part depending on input timing. This technique is colloquially referred to as "Run Flame." Faust . Outside of Bomber loops, youve also got a harder time making the most of his low health. GGST - Zato-1 Matchups - Dustloop Wiki After the super freeze, Sol has constant full guardpoint for as long as the move remains active, and if an opponent hits Sol during this time, Sol will experience pushback, but then continue to move and remain active during hitstop. Guilty Gear Strive - Wikipedia High-level replays may also be found in-game (Main Menu > Collection > Replay > Search). Best Match. He is an aloof and brash bounty hunter of immense skill on a quest to find and eliminate all Gears and their creator, That Man.For a short time, Sol was also a member of the Sacred Order of Holy Knights during the Crusades, known as "Order-Sol".. Sol has an Awakened form, who is an unlockable boss character in Guilty .
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